#ifndef _DBPROXYSERVERSESSION_H_
#define _DBPROXYSERVERSESSION_H_

#include "ServerSession.h"

class DBProxyServerSession : public ServerSession
{
public:
	DBProxyServerSession();
	~DBProxyServerSession();
	
	eSERVER_TYPE		GetServerType() { return GAME_DBPROXY;	}
	
protected:
	VOID				sendAllUsersInfo();
	virtual VOID		OnConnect( BOOL bSuccess, DWORD dwNetworkIndex );
	virtual VOID		OnDisconnect();
	virtual VOID		OnRecv( BYTE * pMsg, WORD wSize );
};

#endif //_DBPROXYSERVERSESSION_H_